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Final fantasy vii remake battle system
Final fantasy vii remake battle system










final fantasy vii remake battle system

The game is a more linear JRPG story so you may not have typical hardcore grind spots in the same vein as some other JRPGs. Occasionally side content gets sprinkeled with extra easy stuff to help lagging behind players catch up with main story/side difficulty curves, too. This is because the main story is the typical balance curve every player must deal with but side content is optional. The main story is almost always significantly easier than side content stuff in games, esp JRPGs, and the side content stuff merely exists to make the main stuff even easier and the harder side content easier. Regarding difficulty curve vs side quests/main story its actually the opposite as odd as it sounds for games.

final fantasy vii remake battle system

Maybe it is really easy and other people are just turds at it claiming it is hard on hard, but at least we might have a better understanding of what you mean. seem relatively easy? We should put it in perspective for others otherwise it isn't a meaningful claim, especially if you are above average player. Does it offer an abusive item system like FFXV so you can't really get a game over as long as you have the items and that is why it is easy like FFXV? Also, are you possibly just more skilled at action games like me where even hardcore games like Dark Souls, DMC, Ninja Gaiden, etc. I've heard people struggle with hard mode (never played, myself as I don't have the game yet). In fact, all main FF games are, very unfortunately, obscenely easy. This is not a RPG The original FF7 was also stupidly easy to be fair. Kiteless a écrit :I could tolerate the new battle system but the game is ridiculously easy, the hard mode doesn't provide a challenge either because you can't apply it to a new game. It is a linear action game with some rpg-esque elements, nothing more.Īt no point whilst playing remake will you ever say to yourself 'I feel under-levelled or under prepared for this fight', if you die its because you made a mistake or had a bad RnG moment, such as your character getting interrupted during a crucial healing moment. You won't be asking these questions playing the remake though because the game just doesn't feel like a RPG. These are all questions anyone playing the original ff7 will have asked themselves, the sense of mystery and discover, a RPG trait. It just didn't feel like a RPG to me and that's what hurts the game. You can skip all the side quests and it won't make the game anymore challenging. This is where it feels like an action game, the sense of levelling up, grinding etc.

final fantasy vii remake battle system

I could tolerate the new battle system but the game is ridiculously easy, the hard mode doesn't provide a challenge either because you can't apply it to a new game.












Final fantasy vii remake battle system